On day four of our blog
takeover to celebrate the publication day itself for The Mab we
are delighted to welcome back author and the inaugural postholder for the Children's Laureate Wales, Eloise Williams to
introduce us to the role of magic in The
Mab.
The world of The Mab is steeped in magic. The
legends tell of shapeshifters and magicians, witches and giants, spells and
curses. Dead people come back to life with the use of a magic cauldron,
characters are transformed into animals or can speak to them to gain their
wisdom, people disappear into the Otherworld or walk from that world into ours.
Anything can happen. Everything is possible. In fact, in The Mab, the only
thing which can be expected is the unexpected!
The characters in The Mab live in a landscape
where magic happens so often, they unquestioningly believe in it and in its
power. The boundaries of this world are moveable, and the linear spaces are
filled with strange and wonderful things.
In Follow the Dream, the Emperor of Rome, Maxen
Wledig, takes a nap after a day of hunting and has dreams of crossing the sea
to find an island where a majestic castle lies. There he sees the most
beautiful maiden and immediately falls head over heels in love with her. When Maxen
wakes, instead of getting on with his day he decides that his dream should be
followed. He sends some of his men to seek out the beautiful maiden and find
her they do. In Wales, of course, where the original stories were told.
Three Graces is
a story of three terrible plagues. The first is a plague of whispering
listeners who have the ability to hear everything everyone is saying, so that
people are afraid to speak. The second,
an ear shattering screaming which comes from a red dragon and a white dragon in
combat. The third plague is caused by a magician who steals people’s food while
they sleep, so that the poor go hungry. You might well be able to find
parallels between this world and ours.
The stories were originally part of an oral tradition
of storytelling. The storyteller would need to keep the listener interested in
the tale as they told it. For this reason, they drew heavily on the landscape
of Wales, so that an audience would be able to relate to the stories and used
magic to spellbind them too. Because of this the stories don’t necessarily
follow a linear path. Storytellers would throw in as much drama and mystery as
possible to keep listeners on their toes. If they could feel the interest
ebbing, they might add in an enchantment, or a curse, a giant, or a hideous
monstrous claw. This still works today as you turn the pages. You might gasp in
wonder at something magnificent or wrinkle your brow at something strange.
Either way, the magic will draw you in as it did those listeners of medieval
times.
The characters who populate The Mab find ways to
live with magic, sometimes harnessing it for their own gain, or battling
against it to find a way through their weird and wonderful world. When you step
into the pages you become part of that mythical landscape too. Wild and unpredictable,
shimmering and enchanting, you are a magician, and you also walk between the
Otherworld and this.
A big thank
you to Eloise Williams for writing this fantastic blog feature for us. You can find out more about The Mab every day this week during our blog takeover
and might like to think about attending the YLG Wales Zoom training day Empathy in Your Library which includes a conversation with Eloise
Williams and Matt Brown who will be discussing The Mab with librarian extraordinaire Alison
King. Special thanks too, to Max Low, illustrator of the The Mab for use of its brilliant cover and the image from Luned
and the Magic Ring.