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20/01/2022
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When:
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20/01/2022 2pm-4.30pm
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Where:
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Ridgemount street/online United Kingdom
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Presenter:
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DTG
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Online registration is closed.
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« Go to Upcoming Event List
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Join us for our annual general meeting and half day event on Gamification in libraries and archives.
Gamification is adding game mechanics into nongame environments, like a website, online community, learning management system or VLE to increase
participation. The goal of gamification is to engage with consumers, employees and partners to inspire collaborate, share and interact. How does this work in libraries? We invite speakers to talk about examples in their own work. Register to receive a Zoom link.Programme:
2.00 - 2.30 AGM 2.30 -3.00 UAL - Georgina Orgill with Irene and Martin and Rosie Mitchell; Staff and student collaboration - engaging with the Stanley Kubrick archive with emerging augmented reality (AR) technologies
3.00-3.10 Questions/discussion
3.10-3.20 break
3.20-3.40 Anglia Ruskin - Christina Harbour - using escape rooms
3.40-4.10 – University of Sussex - Antony Groves - Twine
4.10- 4.20 – Plenary
4.20-4.30 Closing
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